
I intend this to be an ongoing catalog of my games, with a few notes on each -- including the listed number of players and playing time, as well as my feeling as to the actual values that are reasonable for each. This is primarily for reference when planning gaming, rather than a review section.
Settlers of Catan (two sets)
Seafarers of Catan
Cities and Knights of Catan
Iron Dragon: 2-6 players, 4 hours. Biggest/longest of the crayon rails games, you won't get out in under 5 hours for 4 people, more hours with more people.
India Rails: 2-6 players, 3 hours. Looks like a smaller/shorter crayon rail, 3 hours still seems quick. First game (6 players) took almost 7 hours. Learning new map and routes probably extended that.
Buffy the Vampire Slayer The Game: 2-5 players. Not a bad game, for a mass-market (Milton Bradley) game.
Unexploded Cow: 3-6 players, Cheapass game.
Witch Trial: 3-7 players, Cheapass game. We don't play this one quickly.
Carcassone: 2-5 players, 30-45 minutes. Tile laying game, plays decently two-player, closer to an hour.
Torres: 2-4 players, 60 minutes. Plays well with 3 or 4. Longer than 60 minutes.
El Grande: 2-5 players, 90 minutes. Don't think it would work well 2 player. Longer.
San Marco: 3-4 players, 75 minutes. Seems longer. Has balance issues if one player weaker (has a divide/choose mechanism -- if one player divides badly, will give an unfair advantage to the chooser paired with them).
The Princes of Florence: 3-5 players, 75-100 minutes. Played well with 4.
Puerto Rico: 3-5 players, 90-150 minutes. Times look pretty good. A favourite.
King's Gate:2-4 players, 20-40 minutes. Maybe closer to an hour, plays ok with 2.
Tigris & Euphrates: 3-4 players, 1-2 hours. Usually longer, some pretty complex analysis in this one.
Tikal: 2-4 players, 90 minutes. Plays well with 3 or 4, haven't tried 2. 90 minutes seems a bit short, 2.5 hours.
The Traders of Genoa: 2-5 players, 60-120 minutes. Very good, bid for actions is fun, and keeps all players involved all the time. Seemed to run close to the 2 hours for first game. Doesn't work well with 3 players nor (I expect) 2.
Samurai: 2-4 players, 45 minutes. Plays well with 3 or 4, ok with 2. Longer than 45 minutes.
Fluxx: Many players, 30 seconds - unbounded. Card game with dynamic rules and victory conditions, almost any number can join/play, and players can easily join an active game.
Bang!:multiplayer card game.
San Juan: 2-4 players, 45-60 minutes. Card game based on Puerto Rico. Good, but not as good as Puerto Rico - though definitely shorter. Nice trade-off of shorter playing time for complexity as compared to Puerto Rico.
Kingdoms: 2-4 players, 20-40 minutes. It was shortish, and fun. Plays reasonably well with 2.
FBI: 2-5 players, 30 minutes. Card game, didn't play very well with 2 players, but would probably play better with more.
Apples to Apples: 4-10 players, 20-30 minutes. A good party game, but not a strategy game. Does player fairly quickly, and can be quite fun.
Gloom: 2-4 players, ? minutes. Seems about 30-60 minutes.
Gloom: Unhappy Homes: Adds 5th player and more cards to Gloom.
Trans Europa: 2-6 players, 30 minutes. Played well with 4-6, time was fairly quick, even with 5-6 players. (Shouldn't get longer with more players.)
In The Shadow of the Emperor: 2-4 players, 90 minutes. Played once, rules a bit finicky.
Ricochet Robots: 2-infinity players, 30 minutes. 30 minutes seems a bit short, but is reasonably time limitted, will possibly get longer with multiple players, but shouldn't get much longer, and really is unlimitted in #. Well, number of people to be able to clearly see the board would be a limit. A fun competitive puzzle game (rather than strategy/tactics).
Maya: 3-5 players, 60/60-90 (side says 60, bottom says 60-90) minutes. 60-90 seems reasonable after one playing.
Dos Rios: 2-4 players, 70 minutes. Haven't played to completion. (Started at a convention, but didn't get to finish, enjoyed it enough to buy it, though.)
Pirateer: 2-4 players, no time given. Haven't played.
Jungle Speed: 2-80 players (yes, that's what it says), no time given. Really, it's best with a mid-sized group, about 4-10. This is a pattern-recognition and reaction-time game that is fast and fun. Probably 5-20 minutes per game.
Jenga: Any number of players, no time given. Hand dexterity/steadiness block removal and stacking game.
Saint Peterburg: 2-4 players, 45-60 minutes. Time seems about right, and this is a solid game, not too complex a set of rules, but some depth to the play. Plays well with 2 as well as more.
Thurn and Taxis: 2-4 players, 60 minutes. Time seems about right, at least for 2 players. Seems to play decently with two, haven't tried it with more yet.
More "classic" board/war type games:
Multiplayer older games:
Diplomacy: 2-7 players. Long. Even the rules make it clear that 7 is best. 6 is almost ok. Less just isn't worht it.
Titan:2-6 players, 2-12 hours. Wow, that's honesty on the game length. Still a great game.
Naval War - multiplayer card game.
Axis and Allies: 2-5 players. I have both the Nova Games version (cardboard counters) and the Milton Bradley version (plastic figurines). It is, really, a two player game -- but for more the two sides are sub-divided.
Star Fire: And it's two expansions. Original version of Empires, not the re-released one.
Star Fleet Battles: Well, early SFB, not all the extended Commander's Edition and ongoing stuff.
Kings and Things - A Tom Wham game, bit silly but fun.
Amoeba Wars: 2-6 players, 1-3 hours, Avalon Hill.
Spies - SPI.
Divine Right: 2-6 players. TSR Games.
Demon's Run:2-4 players, 2-3 hours. Yaquinto.
Car Wars:any number of players, very variable length. Steve Jackson Games. I've got lots of Car Wars stuff.
Starfall 1-4 players, 2-6 hours. Yaquinto.
Two-player "traditional" war games:
Insurgency Heritage Models, Inc.
Ogre: Metagaming.
G.E.V. : Metagaming.
Asteroid Zero-Four: Task Force Games.
Kursk: SPI
Robots!: Task Force Games.
Stellar Wars: published by author.
Galactic War: Tabletop Games and Heritage Models, Inc.
A House Divided: 30min - 3hours. GDW. American civil war -- good game, nice mechanics.
Alexander the Great: Avalon Hill.
The Major Battles of General George S. Patton: House of Games (Waddingtons).
Mech War 2: SPI
Dragon Pass: Avalon Hill, primarily 2 player.
World War 3 1976-1984: SPI
Richtofen's War: Avalon Hill
Nomad Gods: Chaosium
Starlord: 1 hour. Gamma 2 Games.
Hitler's War: 2-3 players (really 2), 1-5 hours. Metagaming
Dimension Demons: Metagaming.
StarForce 'Alpha Centauri': 4 hours. SPI
Traditional or Ancient Board Games
Wari
Go also known as Ba-duk (Korean) and Wei-chi (Chinese), with those names approximate anglicizations.
Chess