Gunboat Diplomacy?
Jan. 29th, 2009 12:53 amI haven't played Diplomacy in ages. But it takes a long time to play. And has player elimination. But... Gunboat Diplomacy. That's a thought. It should bring the playing time WAY down... probably under 2 hours.
How is it different? Well, you eliminate the Diplomacy phase. You may NOT talk to the other players. All you can do is write orders and submit orders. You want to offer someone an alliance? Well, all you can do is write orders... maybe a support order would be a good choice? No table talk allowed either. None. No discussion of tactical possibilities. You can talk about anything other than the game in process.
Anyone interested?
How is it different? Well, you eliminate the Diplomacy phase. You may NOT talk to the other players. All you can do is write orders and submit orders. You want to offer someone an alliance? Well, all you can do is write orders... maybe a support order would be a good choice? No table talk allowed either. None. No discussion of tactical possibilities. You can talk about anything other than the game in process.
Anyone interested?
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Date: 2009-01-29 11:23 am (UTC)no subject
Date: 2009-01-29 01:14 pm (UTC)no subject
Date: 2009-01-29 11:42 am (UTC)no subject
Date: 2009-01-29 03:59 pm (UTC)I'll bring the popcorn.
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Date: 2009-01-29 12:56 pm (UTC)no subject
Date: 2009-01-29 05:07 pm (UTC)no subject
Date: 2009-01-29 05:09 pm (UTC)I did play a lot of standard rules Diplomacy by email, and I really liked (and probably would still like) playing that way.
I was just thinking of this as an alternative that might allow a game of Diplomacy to actually fit into a gaming party.
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Date: 2009-01-29 05:48 pm (UTC)heckling aside, I'd be willing to try it, though like mikepictor it would be out of curiosity.
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Date: 2009-01-29 05:24 pm (UTC)no subject
Date: 2009-01-29 08:16 pm (UTC)