Dungeon

Oct. 13th, 2005 11:30 pm
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At Conclave I was given a copy of the old TSR game, Dungeon. At least I thought I was given a copy. It turns out I have something between one and two copies -- but I'm not sure exactly where between. I've got two boards, but only one set of rules. (And, it isn't the fabled "original" set of rules that include the player vs player optional rule.) Some of the things are easy to figure out -- one board, two of each colour of marker. Some are trickier... like the spell, monster and treasure decks. I know, for instance, I'm supposed to have 24 spell cards. Will, I've got 45. So, I don't know the proper spell mix. Similarly, I've got monster and treasure totals -- but I don't have it broken down by level, and by monster/treasure type. I don't know if I'm supposed to have any duplicate monsters/treasures.

So, if you have a complete copy of Dungeon, can you give me a piece break-down? Or if you know of a complete, in-detail, component list, that would be great too. If not, I'll just have to take sympathy, or getting laughed at, or whatever.

I also got Barbarossa, which looks to be a pretty standard SPI counters on a hex-grid war-game.

And, I got Heroquest, by Milton Bradley. Lots of nice plastic bits. Oddly, this seems to be a real cross between a board-game and a role-playing game. There are character sheets, and 14 "quests", with a "Zargon" character who takes the bad-guy role, and 1-4 players controlling 4 heroes. They go into a dungeon, find monsters and treasures, finish the quest requirements, leave, and can then buy more stuff, etc, between quests with their treasure. The game claims to be played in 14 1-2 hour sessions. Interestingly, some of the mechanics really remind me of Buffy, The Vampire Slayer board-game; though time-bound, the copying probably went the other way. They're both by Milton-Bradley, so no problem with stealing someone else's ideas, at least.

Date: 2005-10-14 08:13 am (UTC)
From: [identity profile] foms.livejournal.com
I think that I have a copy of Dungeon sitting around, somewhere. It may be only somewhere, though, rather than findable.

Date: 2005-10-14 08:51 am (UTC)
From: [identity profile] dagibbs.livejournal.com
In the basement somewhere?

Date: 2005-10-14 07:40 pm (UTC)
From: [identity profile] dabunz.livejournal.com
Those are both fantastic games! I loved Heroquest. Luc used to make up campaigns for me when we finished off the ones the game came with.
I got the trivia games and Luc kept the 'D&D' games. He has both of those, and has 'booster' packs for Heroquest.

Date: 2005-10-14 07:44 pm (UTC)
From: [identity profile] dagibbs.livejournal.com
Next time I see Luc, I shall have to ask him about them. The Heroquest stuff did talk about booster packs, but I figured there'd be no hope of finding them anymore, at least not new. It does look like a bit of a time commitment, though, to play through them.

Date: 2005-10-17 12:24 pm (UTC)
From: [identity profile] tygerr.livejournal.com
I've got Dungeon. I even -*gasp*- know where it is, post-move.

I am as always overbusy, but I'll try to get a piece count in the next few days. I'll probably have to actually *play* it, though, as it's one of #2 Son's favorite games. (Play a game? Oh, the horror! The things I do for people....)

Date: 2005-10-17 12:33 pm (UTC)
From: [identity profile] dagibbs.livejournal.com
Hey, cool. That would help. Though, after reading through the rules a bit more, I did realize it is a pretty simple game -- would work well with a kid (#2 Son :), but for adults, its a bit... light... on useful decision points. Very, very luck based.

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