Doh! - Gloria Mundi
Apr. 11th, 2009 09:54 pmI just rechecked the rules on Gloria Mundi... been doing the movement of the Goth slightly wrong. Two cases:
1) If no tribute at all, moves forward one space.
2) If any tribute in front, but not paid, moves forward to the last covered space. Not to the space after the last covered (where the tribute should have been paid.) This will slow the goth down a bit, and make the damage a bit less vicious... or, more accurately, it will generally mean that if you lose a building, you get a good. (And, it will change the incentives a bit.)
1) If no tribute at all, moves forward one space.
2) If any tribute in front, but not paid, moves forward to the last covered space. Not to the space after the last covered (where the tribute should have been paid.) This will slow the goth down a bit, and make the damage a bit less vicious... or, more accurately, it will generally mean that if you lose a building, you get a good. (And, it will change the incentives a bit.)
no subject
Date: 2009-04-12 02:08 am (UTC)no subject
Date: 2009-04-12 03:08 pm (UTC)no subject
Date: 2009-04-12 03:09 pm (UTC)no subject
Date: 2009-04-12 03:20 pm (UTC)1) The Goth moves more slowly. Best case: an alternating sequences of pay/not-pay halves how fast the Goth gets to Rome.
2) The incentive to let it run is lower.
3) If you pay, you know that if you lose something, you'll get tribute back. Current setup someone always loses a card without getting a resource. (Exception: gaps where you avoid eating it because of missing resource types.)
I think it will make it noticeably less vicious.
no subject
Date: 2009-04-13 03:16 am (UTC)