Apr. 11th, 2009
Yay for gaming!
jagash arrived, and we started out with Set, than ilanikhan showed up. While waiting to see if anyone else showed, we pulled out and played a quick game of Dominion. Still noone else, so next up was Gloria Mundi. While playing, ironphoenix called. We finished, then played Set while waiting for ironphoenix and queenie_writes. They showed up, and we pulled out Age of Empires III. While playing that, hexpiritus joined us. After the game, we (sans ironphoenix) went to So Good for dinner where we got in a game of Set. Then everyone wandered off.
jagash arrived, and we started out with Set, than ilanikhan showed up. While waiting to see if anyone else showed, we pulled out and played a quick game of Dominion. Still noone else, so next up was Gloria Mundi. While playing, ironphoenix called. We finished, then played Set while waiting for ironphoenix and queenie_writes. They showed up, and we pulled out Age of Empires III. While playing that, hexpiritus joined us. After the game, we (sans ironphoenix) went to So Good for dinner where we got in a game of Set. Then everyone wandered off.
Doh! - Gloria Mundi
Apr. 11th, 2009 09:54 pmI just rechecked the rules on Gloria Mundi... been doing the movement of the Goth slightly wrong. Two cases:
1) If no tribute at all, moves forward one space.
2) If any tribute in front, but not paid, moves forward to the last covered space. Not to the space after the last covered (where the tribute should have been paid.) This will slow the goth down a bit, and make the damage a bit less vicious... or, more accurately, it will generally mean that if you lose a building, you get a good. (And, it will change the incentives a bit.)
1) If no tribute at all, moves forward one space.
2) If any tribute in front, but not paid, moves forward to the last covered space. Not to the space after the last covered (where the tribute should have been paid.) This will slow the goth down a bit, and make the damage a bit less vicious... or, more accurately, it will generally mean that if you lose a building, you get a good. (And, it will change the incentives a bit.)