TO sort of

Jun. 26th, 2007 12:37 am
dagibbs: (Default)
[personal profile] dagibbs
Day of training went fine, did another vmware install-fest. If it weren't free, I should be getting commission from them.

Went to poly social, and saw a few friends, played Kill Dr. Lucky. spryte did in the bastard.

Tomorrow, off to Joe Rockheads for some climbing. Figure on getting there for about 7pm -- grab some quick dinner up this end of town, in the hopes that will allow the traffic to dissipate a bit more before I head onto the highways. Still no belay partner. :(

Date: 2007-06-26 08:11 pm (UTC)
beable: (Default)
From: [personal profile] beable

The bad one is when you are playing Save Dr. Lucky (apart from asking yourself why?).

It is surprisingly difficult not to menace Dr. Lucky with the boy scout or the first aid kit when you are "saving" him.

Date: 2007-06-27 03:16 am (UTC)
From: [identity profile] dagibbs.livejournal.com
I've never played Save Dr Lucky.

Date: 2007-06-27 03:59 pm (UTC)
beable: (Default)
From: [personal profile] beable

It fixes some of the brokeness in Kill Doctor Lucky. Almost exactly the same gameplay, except instead of trying to be alone with him you are trying to have someone witness your saving attempt. More importantly, you are trying to save him from drowning on the Titanic, so the game has a termination point (the boat sinks).

It's not really as much fun though because given a choice between killing the bastard and saving him, killing him clearly takes the win.

Date: 2007-06-27 04:44 pm (UTC)
From: [identity profile] dagibbs.livejournal.com
Yeah, killing better.

Kill also will terminate -- because the failure cards are not shuffled back in, so will eventually run out.

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